To select materials for use in the mold, from the menu bar select Model… Materials List and then click on the Mold Materials tab. You will see a window that appears as follows:



In this screen, the materials that are available to use in a model are shown in the left-hand window. The object is to build a list of materials from the available materials in the database. This is normally done by clicking on the From DB button and selecting existing materials from the database and adding them to the Materials List. Just highlight the desired material and click the button labeled Add to Materials List.


You can enter your own mold materials by clicking on the New button. This will open up a new entry in the Materials List, as shown on the next page. You can then enter appropriate values for the material properties. If you want to save the new material permanently, click on the To DB button to save it to the mold materials database.




One of the entries for a new material is the Material Type. There are five types of mold materials that can be simulated in SOLIDCast, as described in the following list:


Normal: This is a material that changes temperature as the simulation progresses.


Exothermic: This is a material that burns for a period of time at constant temperature and then changes temperature like a normal material. It may have an elevated ignition temperature.


P.M. Core: This is a special material used to indicate consumable cores used in permanent mold simulation.


Constant This material remains fixed at the given temperature during the Temperature: simulation.


Cooling This material activates a cooling (or heating) channel, under the control of Channel: either a timer or a thermocouple inserted in the mold.


You may select up to 48 different materials to use in one model.